695 lines
29 KiB
TypeScript
695 lines
29 KiB
TypeScript
import min from 'lodash/min'
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import chunk from 'lodash/chunk'
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import isInteger from 'lodash/isInteger'
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import sampleSize from 'lodash/sampleSize'
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import shuffle from 'lodash/shuffle'
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import sum from 'lodash/sum'
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import max from 'lodash/max'
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import head from 'lodash/head'
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import tail from 'lodash/tail'
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import compact from 'lodash/compact'
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export const numAges = 3
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export const minPlayers = 3
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export const maxPlayers = 7
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export const startingGold = 3
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export const discardGold = 3
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export const victoryPoints = [1, 3, 5]
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export const defeatPoints = -1
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export const goldPerPoint = 3
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export const scienceSetPoints = 7
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export type Resource = 'wood' | 'stone' | 'ore' | 'brick' | 'paper' | 'cloth' | 'glass'
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export const resources: Resource[] = ['wood', 'stone', 'ore', 'brick', 'paper', 'cloth', 'glass']
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export type Science = 'engineering' | 'research' | 'education'
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export const sciences: Science[] = ['engineering', 'research', 'education']
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export type StructureType = 'commerce' | 'culture' | 'science' | 'basic industry' | 'advanced industry' | 'guild' | 'military'
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export const structureTypes: StructureType[] = ['commerce', 'culture', 'science', 'basic industry', 'advanced industry', 'guild', 'military']
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export type Countable = StructureType | 'wonder stage' | 'defeat'
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export interface Structure {
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type: StructureType
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name: string
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appears?: (undefined | (3 | 4 | 5 | 6 | 7)[])[]
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cost?: Map<Resource | 'gold', number>
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freeWith?: string[]
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paysFor?: string[]
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gold?: number
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goldPer?: Map<Countable, number>
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goldPerNeighbor?: Map<Countable, number>
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points?: number
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pointsPer?: Map<Countable, number>
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pointsPerNeighbor?: Map<Countable, number>
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sciences?: Set<Science>
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resources?: Map<Resource, number>
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shields?: number
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discountTrade?: {
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resourceType: 'basic' | 'advanced'
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direction: ('left' | 'right')[]
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amount: number
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}[]
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}
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const structuresAge1: Structure[] = [
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{ type: 'advanced industry', name: 'Glassworks', appears: [[3, 6], [3, 5]], resources: new Map([['glass', 1]]) },
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{ type: 'advanced industry', name: 'Loom', appears: [[3, 6], [3, 5]], resources: new Map([['cloth', 1]]) },
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{ type: 'advanced industry', name: 'Press', appears: [[3, 6], [3, 5]], resources: new Map([['paper', 1]]) },
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{ type: 'basic industry', name: 'Clay Pit', appears: [[3]], cost: new Map([['gold', 1]]), resources: new Map([['brick', 1], ['ore', 1]]) },
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{ type: 'basic industry', name: 'Clay Pool', appears: [[3, 5]], resources: new Map([['brick', 1]]) },
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{ type: 'basic industry', name: 'Excavation', appears: [[4]], cost: new Map([['gold', 1]]), resources: new Map([['stone', 1], ['brick', 1]]) },
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{ type: 'basic industry', name: 'Forest Cave', appears: [[5]], cost: new Map([['gold', 1]]), resources: new Map([['wood', 1], ['ore', 1]]) },
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{ type: 'basic industry', name: 'Lumber Yard', appears: [[3, 4]], resources: new Map([['wood', 1]]) },
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{ type: 'basic industry', name: 'Mine', appears: [[6]], cost: new Map([['gold', 1]]), resources: new Map([['stone', 1], ['ore', 1]]) },
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{ type: 'basic industry', name: 'Ore Vein', appears: [[3, 4]], resources: new Map([['ore', 1]]) },
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{ type: 'basic industry', name: 'Stone Pit', appears: [[3, 5]], resources: new Map([['stone', 1]]) },
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{ type: 'basic industry', name: 'Timber Yard', appears: [[3]], cost: new Map([['gold', 1]]), resources: new Map([['stone', 1], ['wood', 1]]) },
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{ type: 'basic industry', name: 'Tree Farm', appears: [[6]], cost: new Map([['gold', 1]]), resources: new Map([['wood', 1], ['brick', 1]]) },
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{ type: 'commerce', name: 'East Trading Post', appears: [[3, 7]], discountTrade: [{ resourceType: 'basic', direction: ['right'], amount: 1 }] },
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{ type: 'commerce', name: 'Marketplace', appears: [[3, 6]], discountTrade: [{ resourceType: 'advanced', direction: ['left', 'right'], amount: 1 }] },
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{ type: 'commerce', name: 'Tavern', appears: [[4, 5, 7]], gold: 5 },
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{ type: 'commerce', name: 'West Trading Post', appears: [[3, 7]], discountTrade: [{ resourceType: 'basic', direction: ['left'], amount: 1 }] },
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{ type: 'culture', name: 'Altar', appears: [[3, 5]], points: 2 },
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{ type: 'culture', name: 'Baths', appears: [[3, 7]], cost: new Map([['stone', 1]]), points: 3 },
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{ type: 'culture', name: 'Pawnshop', appears: [[4, 7]], points: 3 },
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{ type: 'culture', name: 'Theater', appears: [[3, 6]], points: 2 },
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{ type: 'military', name: 'Barracks', appears: [[3, 5]], cost: new Map([['ore', 1]]), shields: 1 },
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{ type: 'military', name: 'Guard Tower', appears: [[3, 4]], cost: new Map([['brick', 1]]), shields: 1 },
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{ type: 'military', name: 'Stockade', appears: [[3, 7]], cost: new Map([['wood', 1]]), shields: 1 },
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{ type: 'science', name: 'Apothecary', appears: [[3, 5]], cost: new Map([['cloth', 1]]), sciences: new Set(['research']) },
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{ type: 'science', name: 'Scriptorium', appears: [[3, 4]], cost: new Map([['glass', 1]]), sciences: new Set(['education']) },
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{ type: 'science', name: 'Workshop', appears: [[3, 7]], cost: new Map([['glass', 1]]), sciences: new Set(['engineering']) },
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]
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const structuresAge2: Structure[] = [
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{ type: 'basic industry', name: 'Brickyard', appears: [, [3, 4]], cost: new Map([['gold', 1]]), resources: new Map([['brick', 2]]) },
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{ type: 'basic industry', name: 'Foundry', appears: [, [3, 4]], cost: new Map([['gold', 1]]), resources: new Map([['ore', 2]]) },
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{ type: 'basic industry', name: 'Sawmill', appears: [, [3, 4]], cost: new Map([['gold', 1]]), resources: new Map([['wood', 2]]) },
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{ type: 'basic industry', name: 'Quarry', appears: [, [3, 4]], cost: new Map([['gold', 1]]), resources: new Map([['stone', 2]]) },
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{ type: 'commerce', name: 'Bazar', appears: [, [4, 7]], goldPer: new Map([['advanced industry', 2]]), goldPerNeighbor: new Map([['advanced industry', 2]]) },
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{ type: 'commerce', name: 'Caravansery', appears: [, [3, 5, 6]], cost: new Map([['wood', 2]]), freeWith: ['Marketplace'], resources: new Map([['wood', 1], ['stone', 1], ['ore', 1], ['brick', 1]]) },
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{ type: 'commerce', name: 'Forum', appears: [, [3, 6, 7]], cost: new Map([['brick', 2]]), freeWith: ['East Trading Post', 'West Trading Post'], resources: new Map([['glass', 1], ['cloth', 1], ['paper', 1]]) },
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{ type: 'commerce', name: 'Vineyard', appears: [, [3, 6]], goldPer: new Map([['basic industry', 1]]), goldPerNeighbor: new Map([['basic industry', 1]]) },
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{ type: 'culture', name: 'Aqueduct', appears: [, [3, 7]], cost: new Map([['stone', 3]]), freeWith: ['Baths'], points: 5 },
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{ type: 'culture', name: 'Courthouse', appears: [, [3, 5]], cost: new Map([['brick', 2], ['cloth', 1]]), freeWith: ['Scriptorium'], points: 4 },
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{ type: 'culture', name: 'Statue', appears: [, [3, 7]], cost: new Map([['ore', 2], ['wood', 1]]), freeWith: ['Theater'], points: 4 },
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{ type: 'culture', name: 'Temple', appears: [, [3, 6]], cost: new Map([['brick', 1], ['wood', 1], ['glass', 1]]), freeWith: ['Altar'], points: 3 },
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{ type: 'military', name: 'Archery Range', appears: [, [3, 6]], cost: new Map([['wood', 2], ['ore', 1]]), freeWith: ['Workshop'], shields: 2 },
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{ type: 'military', name: 'Stables', appears: [, [3, 5]], cost: new Map([['wood', 1], ['ore', 1], ['brick', 1]]), freeWith: ['Apothecary'], shields: 2 },
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{ type: 'military', name: 'Training Ground', appears: [, [4, 6, 7]], cost: new Map([['ore', 2], ['wood', 1]]), shields: 2 },
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{ type: 'military', name: 'Walls', appears: [, [3, 7]], cost: new Map([['stone', 3]]), shields: 2 },
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{ type: 'science', name: 'Dispensary', appears: [, [3, 4]], cost: new Map([['glass', 1], ['ore', 2]]), freeWith: ['Apothecary'], sciences: new Set(['research']) },
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{ type: 'science', name: 'Laboratory', appears: [, [3, 5]], cost: new Map([['paper', 1], ['brick', 2]]), freeWith: ['Workshop'], sciences: new Set(['engineering']) },
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{ type: 'science', name: 'Library', appears: [, [3, 6]], cost: new Map([['cloth', 1], ['stone', 2]]), freeWith: ['Scriptorium'], sciences: new Set(['education']) },
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{ type: 'science', name: 'School', appears: [, [3, 7]], cost: new Map([['paper', 1], ['wood', 1]]), sciences: new Set(['education']) },
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]
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const structuresAge3: Structure[] = [
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{ type: 'commerce', name: 'Arena', appears: [, , [3, 3, 5, 7]], cost: new Map([['stone', 2], ['ore', 1]]), freeWith: ['Dispensary'], goldPer: new Map([['wonder stage', 3]]), pointsPer: new Map([['wonder stage', 1]]) },
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{ type: 'commerce', name: 'Chamber of Commerce', appears: [, , [4, 6]], cost: new Map([['brick', 2], ['paper', 1]]), goldPer: new Map([['advanced industry', 2]]), pointsPer: new Map([['advanced industry', 2]]) },
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{ type: 'commerce', name: 'Haven', appears: [, , [4]], cost: new Map([['wood', 1], ['ore', 1], ['paper', 1]]), goldPer: new Map([['basic industry', 1]]), pointsPer: new Map([['basic industry', 1]]) },
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{ type: 'commerce', name: 'Lighthouse', appears: [, , [3, 6]], cost: new Map([['stone', 1], ['glass', 1]]), freeWith: ['Caravansery'], goldPer: new Map([['commerce', 1]]), pointsPer: new Map([['commerce', 1]]) },
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{ type: 'culture', name: 'Gardens', appears: [, , [3, 4]], cost: new Map([['brick', 2], ['wood', 1]]), points: 5 },
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{ type: 'culture', name: 'Palace', appears: [, , [3, 7]], cost: new Map([['wood', 1], ['brick', 1], ['stone', 1], ['ore', 1], ['glass', 1], ['cloth', 1], ['paper', 1]]), points: 8 },
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{ type: 'culture', name: 'Pantheon', appears: [, , [3, 6]], cost: new Map([['brick', 2], ['ore', 1], ['glass', 1], ['paper', 1], ['cloth', 1]]), freeWith: ['Temple'], points: 7 },
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{ type: 'culture', name: 'Senate', appears: [, , [3, 5]], cost: new Map([['wood', 2], ['ore', 1], ['stone', 1]]), freeWith: ['Library'], points: 6 },
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{ type: 'culture', name: 'Town Hall', appears: [, , [3, 5, 6]], cost: new Map([['stone', 2], ['ore', 1], ['glass', 1]]), points: 6 },
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{ type: 'military', name: 'Arsenal', appears: [, , [3, 4, 7]], cost: new Map([['wood', 2], ['ore', 1], ['cloth', 1]]), shields: 3 },
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{ type: 'military', name: 'Circus', appears: [, , [4, 5, 6]], cost: new Map([['stone', 3], ['ore', 1]]), freeWith: ['Training Ground'], shields: 3 },
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{ type: 'military', name: 'Fortifications', appears: [, , [3, 7]], cost: new Map([['ore', 3], ['stone', 1]]), freeWith: ['Walls'], shields: 3 },
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{ type: 'military', name: 'Siege Workshop', appears: [, , [3, 5]], cost: new Map([['brick', 3], ['wood', 1]]), freeWith: ['Laboratory'], shields: 3 },
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{ type: 'science', name: 'Academy', appears: [, , [3, 7]], cost: new Map([['stone', 3], ['glass', 1]]), freeWith: ['School'], sciences: new Set(['research']) },
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{ type: 'science', name: 'Lodge', appears: [, , [3, 6]], cost: new Map([['brick', 2], ['paper', 1], ['cloth', 1]]), freeWith: ['Dispensary'], sciences: new Set(['research']) },
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{ type: 'science', name: 'Observatory', appears: [, , [3, 7]], cost: new Map([['ore', 2], ['glass', 1], ['cloth', 1]]), freeWith: ['Laboratory'], sciences: new Set(['engineering']) },
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{ type: 'science', name: 'Study', appears: [, , [3, 5]], cost: new Map([['wood', 1], ['paper', 1], ['cloth', 1]]), freeWith: ['School'], sciences: new Set(['engineering']) },
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{ type: 'science', name: 'University', appears: [, , [3, 4]], cost: new Map([['wood', 2], ['paper', 1], ['glass', 1]]), freeWith: ['Library'], sciences: new Set(['education']) },
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]
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const structuresGuilds: Structure[] = [
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{ type: 'guild', name: 'Builders Guild', cost: new Map([['stone', 2], ['brick', 2], ['glass', 1]]), pointsPer: new Map([['wonder stage', 1]]), pointsPerNeighbor: new Map([['wonder stage', 1]]) },
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{ type: 'guild', name: 'Craftsmens Guild', cost: new Map([['ore', 2], ['stone', 2]]), pointsPerNeighbor: new Map([['advanced industry', 2]]) },
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{ type: 'guild', name: 'Magistrates Guild', cost: new Map([['wood', 3], ['stone', 1], ['cloth', 1]]), pointsPerNeighbor: new Map([['culture', 1]]) },
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{ type: 'guild', name: 'Philosophers Guild', cost: new Map([['brick', 3], ['paper', 1], ['cloth', 1]]), pointsPerNeighbor: new Map([['science', 1]]) },
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{ type: 'guild', name: 'Scientists Guild', cost: new Map([['ore', 2], ['wood', 2], ['paper', 1]]), sciences: new Set(['engineering', 'research', 'education']) },
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{ type: 'guild', name: 'Shipowners Guild', cost: new Map([['wood', 3], ['glass', 1], ['paper', 1]]), pointsPer: new Map([['basic industry', 1], ['advanced industry', 1], ['guild', 1]]) },
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{ type: 'guild', name: 'Spies Guild', cost: new Map([['brick', 3], ['glass', 1]]), pointsPerNeighbor: new Map([['military', 1]]) },
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{ type: 'guild', name: 'Strategists Guild', cost: new Map([['ore', 2], ['stone', 1], ['cloth', 1]]), pointsPerNeighbor: new Map([['defeat', 1]]) },
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{ type: 'guild', name: 'Traders Guild', cost: new Map([['glass', 1], ['paper', 1], ['cloth', 1]]), pointsPerNeighbor: new Map([['commerce', 1]]) },
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{ type: 'guild', name: 'Workers Guild', cost: new Map([['ore', 2], ['brick', 1], ['stone', 1], ['wood', 1]]), pointsPerNeighbor: new Map([['basic industry', 1]]) },
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]
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export const structures = new Map<string, Structure>([structuresAge1, structuresAge2, structuresAge3, structuresGuilds].flat().map(c => ([c.name, c])))
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// Initialize 'freeWith' properties
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for (const structure of structures.values()) {
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for (const precursorName of structure.freeWith ?? []) {
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const precursor = structures.get(precursorName)!
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if (precursor.paysFor === undefined) {
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precursor.paysFor = [structure.name]
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} else {
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precursor.paysFor.push(structure.name)
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}
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}
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}
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export function buildDeck(age: number, numPlayers: number) {
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if (age < 0 || age >= numAges || !isInteger(age)) {
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throw new Error(`Unsupported age ${age}`)
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}
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if (numPlayers < minPlayers || numPlayers > maxPlayers || !isInteger(numPlayers)) {
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throw new Error(`Unsupported player count ${numPlayers}`)
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}
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const cards: Structure[] = [...structures.values()].flatMap(structure =>
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structure.appears?.[age]
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?.filter(minPlayers => numPlayers <= minPlayers)
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?.map(() => structure)
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?? []
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)
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if (age === numAges - 1) {
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cards.push(...sampleSize(structuresGuilds, numPlayers + 2)) // BAD
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}
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return cards
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}
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export interface Wonder {
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name: string
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innateResource: Resource
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//stages: Structure[]
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}
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const wonderList: Wonder[] = [
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{
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name: 'Great Pyramid of Giza A',
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innateResource: 'stone'
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}, {
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name: 'Great Pyramid of Giza B',
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innateResource: 'stone'
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}, {
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name: 'Hanging Gardens of Babylon A',
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innateResource: 'brick'
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}, {
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name: 'Hanging Gardens of Babylon B',
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innateResource: 'brick'
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}, {
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name: 'Temple of Artemis at Ephesus A',
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innateResource: 'paper'
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}, {
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name: 'Temple of Artemis at Ephesus B',
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innateResource: 'paper'
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}, {
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name: 'Statue of Zeus at Olympia A',
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innateResource: 'wood'
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}, {
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name: 'Statue of Zeus at Olympia B',
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innateResource: 'wood'
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}, {
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name: 'Mausoleum at Halicarnassus A',
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innateResource: 'cloth'
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}, {
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name: 'Mausoleum at Halicarnassus B',
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innateResource: 'cloth'
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}, {
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name: 'Colossus of Rhodes A',
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innateResource: 'ore'
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}, {
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name: 'Colossus of Rhodes B',
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innateResource: 'ore'
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}, {
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name: 'Lighthouse of Alexandria A',
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innateResource: 'glass'
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}, {
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name: 'Lighthouse of Alexandria B',
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innateResource: 'glass'
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},
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]
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export const wonders = new Map(wonderList.map(w => [w.name, w]))
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export interface TurnPlan {
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action: 'structure' | 'discard'
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cardIdx: number
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goldLeft: number
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goldRight: number
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}
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export interface Player {
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name: string
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wonder?: string
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gold: number
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structures: {
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age: number
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structure: string
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}[]
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hand: string[]
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turnPlan?: TurnPlan
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leftBattles: number[]
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rightBattles: number[]
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}
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export function sumMaps<V>(ms?: (Map<V, number> | undefined)[]) {
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const sum = new Map<V, number>()
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for (const m of ms ?? []) {
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for (const [k, v] of m ?? []) {
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sum.set(k, (sum.get(k) ?? 0) + v)
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}
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}
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return sum
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}
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export function playerStats(p: Player) {
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const structObjs = compact(p.structures.map(({ structure }) => structures.get(structure)))
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return {
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structObjs,
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resources: sumMaps(structObjs.map(s => s.resources)),
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shields: sum(structObjs.map(s => s.shields)) ?? 0,
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sciences: compact(structObjs.map(s => s.sciences)),
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}
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}
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export interface State {
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stage: 'starting' | 'play' | 'finished'
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players: Player[]
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age?: number
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turnsRemaining?: number
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discard: string[]
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}
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export const initial: State = {
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stage: 'starting',
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players: [],
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discard: [],
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}
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export const sampleState: State = {
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stage: 'play',
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age: 2,
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turnsRemaining: 4,
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discard: [
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'Scriptorium', 'Scriptorium', 'Guard Tower', 'Baths', 'Stone Pit',
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'Caravansery', 'Loom', 'Loom', 'Stables', 'Courthouse',
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'Craftsmens Guild', 'Strategists Guild', 'Pantheon', 'Palace', 'Chamber of Commerce'
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],
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players: [
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{
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name: 'Player A',
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gold: 2,
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leftBattles: [1, 3],
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rightBattles: [1, 3],
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wonder: 'Mausoleum at Halicarnassus B',
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hand: ['Study', 'Arsenal', 'Haven', 'Haven'],
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structures: [
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{ age: 0, structure: 'Stockade' },
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{ age: 0, structure: 'Barracks' },
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{ age: 0, structure: 'Barracks' },
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{ age: 0, structure: 'Glassworks' },
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{ age: 0, structure: 'Stone Pit' },
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{ age: 0, structure: 'Lumber Yard' },
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{ age: 1, structure: 'Walls' },
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{ age: 1, structure: 'Bazar' },
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{ age: 1, structure: 'Caravansery' },
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{ age: 1, structure: 'Forum' },
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{ age: 1, structure: 'Aqueduct' },
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{ age: 1, structure: 'Quarry' },
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{ age: 2, structure: 'Arena' },
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{ age: 2, structure: 'Fortifications' },
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]
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}, {
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name: 'Player B',
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gold: 5,
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leftBattles: [-1, -1],
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rightBattles: [-1, -1],
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wonder: 'Temple of Artemis at Ephesus B',
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hand: ['Town Hall', 'University', 'Arsenal', 'Circus'],
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structures: [
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{ age: 0, structure: 'Apothecary' },
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{ age: 0, structure: 'Pawnshop' },
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{ age: 0, structure: 'Timber Yard' },
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{ age: 0, structure: 'Press' },
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{ age: 0, structure: 'Ore Vein' },
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{ age: 0, structure: 'Clay Pool' },
|
|
{ age: 1, structure: 'Courthouse' },
|
|
{ age: 1, structure: 'Statue' },
|
|
{ age: 1, structure: 'Laboratory' },
|
|
{ age: 1, structure: 'Library' },
|
|
{ age: 1, structure: 'Sawmill' },
|
|
{ age: 1, structure: 'Foundry' },
|
|
{ age: 2, structure: 'Lighthouse' },
|
|
{ age: 2, structure: 'Builders Guild' },
|
|
]
|
|
}, {
|
|
name: 'Player C',
|
|
gold: 3,
|
|
leftBattles: [1, 3],
|
|
rightBattles: [1, 3],
|
|
wonder: 'Hanging Gardens of Babylon B',
|
|
hand: ['Town Hall', 'Magistrates Guild', 'Scientists Guild', 'Workers Guild'],
|
|
structures: [
|
|
{ age: 0, structure: 'Clay Pool' },
|
|
{ age: 0, structure: 'Forest Cave' },
|
|
{ age: 0, structure: 'Loom' },
|
|
{ age: 0, structure: 'Ore Vein' },
|
|
{ age: 0, structure: 'Guard Tower' },
|
|
{ age: 0, structure: 'East Trading Post' },
|
|
{ age: 1, structure: 'Laboratory' },
|
|
{ age: 1, structure: 'Archery Range' },
|
|
{ age: 1, structure: 'Dispensary' },
|
|
{ age: 1, structure: 'Glassworks' },
|
|
{ age: 1, structure: 'Press' },
|
|
{ age: 1, structure: 'Glassworks' },
|
|
{ age: 2, structure: 'Siege Workshop' },
|
|
{ age: 2, structure: 'Philosophers Guild' },
|
|
]
|
|
}, {
|
|
name: 'Player D',
|
|
gold: 10,
|
|
leftBattles: [-1, -1],
|
|
rightBattles: [],
|
|
wonder: 'Colossus of Rhodes A',
|
|
hand: ['Senate', 'Study', 'Senate', 'Arena'],
|
|
structures: [
|
|
{ age: 0, structure: 'Excavation' },
|
|
{ age: 0, structure: 'Lumber Yard' },
|
|
{ age: 0, structure: 'Clay Pit' },
|
|
{ age: 0, structure: 'Workshop' },
|
|
{ age: 0, structure: 'Tavern' },
|
|
{ age: 0, structure: 'West Trading Post' },
|
|
{ age: 1, structure: 'Temple' },
|
|
{ age: 1, structure: 'Vineyard' },
|
|
{ age: 1, structure: 'Stables' },
|
|
{ age: 1, structure: 'Press' },
|
|
{ age: 1, structure: 'Quarry' },
|
|
{ age: 1, structure: 'Brickyard' },
|
|
{ age: 2, structure: 'Gardens' },
|
|
{ age: 2, structure: 'Circus' },
|
|
]
|
|
}, {
|
|
name: 'Player E',
|
|
gold: 0,
|
|
leftBattles: [],
|
|
rightBattles: [-1, -1],
|
|
wonder: 'Great Pyramid of Giza A',
|
|
hand: ['Observatory', 'Academy', 'University', 'Lodge'],
|
|
structures: [
|
|
{ age: 0, structure: 'Apothecary' },
|
|
{ age: 0, structure: 'Tavern' },
|
|
{ age: 0, structure: 'Altar' },
|
|
{ age: 0, structure: 'Theater' },
|
|
{ age: 0, structure: 'Marketplace' },
|
|
{ age: 0, structure: 'Altar' },
|
|
{ age: 1, structure: 'Sawmill' },
|
|
{ age: 1, structure: 'Foundry' },
|
|
{ age: 1, structure: 'Brickyard' },
|
|
{ age: 1, structure: 'Dispensary' },
|
|
{ age: 1, structure: 'Training Ground' },
|
|
{ age: 1, structure: 'School' },
|
|
{ age: 2, structure: 'Siege Workshop' },
|
|
{ age: 2, structure: 'Gardens' },
|
|
]
|
|
},
|
|
],
|
|
}
|
|
|
|
export interface BaseAction {
|
|
type: string
|
|
}
|
|
|
|
export interface AddPlayerAction extends BaseAction {
|
|
type: 'add player'
|
|
name: string
|
|
}
|
|
export function addPlayerAction(name: string): AddPlayerAction {
|
|
return {
|
|
type: 'add player',
|
|
name,
|
|
}
|
|
}
|
|
|
|
export interface RemovePlayerAction extends BaseAction {
|
|
type: 'remove player'
|
|
name: string
|
|
}
|
|
export function removePlayerAction(name: string): RemovePlayerAction {
|
|
return {
|
|
type: 'remove player',
|
|
name,
|
|
}
|
|
}
|
|
|
|
export interface ChooseWonderAction extends BaseAction {
|
|
type: 'choose wonder'
|
|
player: string
|
|
wonder: string
|
|
}
|
|
export function chooseWonderAction(player: string, wonder: string): ChooseWonderAction {
|
|
return {
|
|
type: 'choose wonder',
|
|
player,
|
|
wonder,
|
|
}
|
|
}
|
|
|
|
export interface StartGameAction extends BaseAction {
|
|
type: 'start game'
|
|
shuffle: number[]
|
|
}
|
|
export function startGameAction(numPlayers: number): StartGameAction {
|
|
return {
|
|
type: 'start game',
|
|
shuffle: shuffle([...Array(numPlayers).keys()]),
|
|
}
|
|
}
|
|
|
|
export interface PlanTurnAction extends BaseAction {
|
|
type: 'plan turn'
|
|
player: string
|
|
turnPlan?: TurnPlan
|
|
}
|
|
export function planTurnAction(player: string, turnPlan?: TurnPlan): PlanTurnAction {
|
|
return {
|
|
type: 'plan turn',
|
|
player,
|
|
turnPlan,
|
|
}
|
|
}
|
|
|
|
export interface ResetAction extends BaseAction {
|
|
type: 'reset'
|
|
}
|
|
export function resetAction(): ResetAction {
|
|
return { type: 'reset' }
|
|
}
|
|
|
|
export interface LoadSampleAction extends BaseAction {
|
|
type: 'load sample'
|
|
}
|
|
export function loadSampleAction(): LoadSampleAction {
|
|
return { type: 'load sample' }
|
|
}
|
|
|
|
export type Action = AddPlayerAction | RemovePlayerAction | ChooseWonderAction | StartGameAction
|
|
| PlanTurnAction
|
|
| ResetAction | LoadSampleAction
|
|
|
|
function sumCountable(player: Player, countable: Countable): number {
|
|
switch (countable) {
|
|
case 'wonder stage':
|
|
return 0 // TODO
|
|
case 'defeat':
|
|
return [...player.leftBattles, ...player.rightBattles].filter(b => b === defeatPoints).length
|
|
default:
|
|
return player.structures.filter(({ structure }) => structures.get(structure)?.type === countable).length
|
|
}
|
|
}
|
|
function sumCountableMap(player: Player, map: Map<Countable, number>): number {
|
|
return sum([...map.entries()].map(([countable, number]) => number * sumCountable(player, countable)))
|
|
}
|
|
function scoreScience(
|
|
sciences: Set<Science>[],
|
|
counts: Map<Science, number> = new Map([['engineering', 0], ['research', 0], ['education', 0]]),
|
|
): number {
|
|
if (sciences.length === 0) {
|
|
return (scienceSetPoints * (min([...counts.values()]) ?? 0))
|
|
+ sum([...counts.values()].map(c => c * c))
|
|
} else {
|
|
return max([...head(sciences)!.values()].map(science =>
|
|
scoreScience(tail(sciences), new Map([...counts, [science, (counts.get(science) ?? 0) + 1]]))
|
|
)) ?? 0
|
|
}
|
|
}
|
|
export function countPoints(state: State, playerIdx: number): number {
|
|
const player = state.players[playerIdx]
|
|
const left = state.players[(playerIdx + 1) % state.players.length]
|
|
const right = state.players[(playerIdx - 1 + state.players.length) % state.players.length]
|
|
return sum(player.leftBattles) + sum(player.rightBattles)
|
|
+ sum(player.structures.map(({ structure }) => {
|
|
const card = structures.get(structure)!
|
|
return (card.points ?? 0)
|
|
+ sumCountableMap(player, card.pointsPer ?? new Map())
|
|
+ sumCountableMap(left, card.pointsPerNeighbor ?? new Map())
|
|
+ sumCountableMap(right, card.pointsPerNeighbor ?? new Map())
|
|
}))
|
|
+ Math.floor(player.gold / goldPerPoint)
|
|
+ scoreScience(player.structures.flatMap(({ structure }) => {
|
|
const sciences = structures.get(structure)?.sciences
|
|
return sciences === undefined ? [] : [sciences]
|
|
}))
|
|
}
|
|
function beginAge(state: State): State {
|
|
const age = state.age === undefined ? 0 : state.age + 1
|
|
const deck = shuffle(buildDeck(age, state.players.length).map(s => s.name)) // BAD
|
|
const handSize = Math.ceil(deck.length / state.players.length)
|
|
const hands = chunk(deck, handSize)
|
|
return {
|
|
...state,
|
|
age,
|
|
turnsRemaining: handSize - 1,
|
|
players: state.players.map((p, i) => ({ ...p, hand: hands[i] })),
|
|
}
|
|
}
|
|
function countShields(player: Player): number {
|
|
return sum(player.structures.map(({ structure }) => structures.get(structure)?.shields))
|
|
}
|
|
function battleResult(state: State, playerIdx: number, delta: number): number | undefined {
|
|
const playerShields = countShields(state.players[playerIdx])
|
|
const otherShields = countShields(state.players[(playerIdx + delta + state.players.length) % state.players.length])
|
|
if (playerShields > otherShields) {
|
|
return victoryPoints[state.age!]
|
|
} else if (playerShields < otherShields) {
|
|
return defeatPoints
|
|
}
|
|
}
|
|
function endAge(state: State): State {
|
|
return {
|
|
...state,
|
|
turnsRemaining: undefined,
|
|
discard: [...state.discard, ...state.players.flatMap(p => p.hand)],
|
|
players: state.players.map((p, i) => {
|
|
const left = battleResult(state, i, 1)
|
|
const right = battleResult(state, i, -1)
|
|
return {
|
|
...p,
|
|
hand: [],
|
|
leftBattles: [...p.leftBattles, ...(left === undefined ? [] : [left])],
|
|
rightBattles: [...p.rightBattles, ...(right === undefined ? [] : [right])],
|
|
}
|
|
}),
|
|
}
|
|
}
|
|
function doTurn(state: State): State {
|
|
state = {
|
|
...state,
|
|
players: state.players.map((player, playerIdx) => {
|
|
const turnPlan = player.turnPlan!
|
|
const left = state.players[(playerIdx + 1) % state.players.length]
|
|
const right = state.players[(playerIdx - 1 + state.players.length) % state.players.length]
|
|
const card = structures.get(player.hand[turnPlan.cardIdx])!
|
|
|
|
return {
|
|
...player,
|
|
gold: player.gold
|
|
+ left.turnPlan!.goldRight + right.turnPlan!.goldLeft
|
|
+ (turnPlan.action === 'discard' ? 3 : 0)
|
|
+ (turnPlan.action !== 'structure' ? 0 :
|
|
(card.gold ?? 0)
|
|
+ sumCountableMap(player, card.goldPer ?? new Map())
|
|
+ sumCountableMap(left, card.goldPerNeighbor ?? new Map())
|
|
+ sumCountableMap(right, card.goldPerNeighbor ?? new Map())
|
|
),
|
|
hand: [
|
|
...player.hand.slice(0, turnPlan.cardIdx),
|
|
...player.hand.slice(turnPlan.cardIdx + 1)
|
|
],
|
|
structures: [
|
|
...player.structures,
|
|
...(turnPlan.action !== 'structure' ? [] : [
|
|
{ age: state.age!, structure: player.hand[turnPlan.cardIdx] }
|
|
]),
|
|
]
|
|
}
|
|
}),
|
|
turnsRemaining: state.turnsRemaining! - 1,
|
|
}
|
|
if (state.turnsRemaining === 0) {
|
|
state = endAge(state)
|
|
if (state.age === numAges - 1) {
|
|
return {
|
|
...state,
|
|
stage: 'finished',
|
|
age: undefined,
|
|
}
|
|
} else {
|
|
return beginAge(state)
|
|
}
|
|
} else {
|
|
const delta = state.age! % 2 === 1 ? -1 : 1
|
|
return {
|
|
...state,
|
|
players: state.players.map((p, i) => ({
|
|
...p,
|
|
hand: state.players[(i + delta + state.players.length) % state.players.length].hand,
|
|
})),
|
|
}
|
|
}
|
|
}
|
|
const reducers: { [type: string]: (state: State, action: any) => State } = {
|
|
'add player': (state, action: AddPlayerAction) => {
|
|
if (state.stage !== 'starting' || state.players.some(p => p.name === action.name)) { return state }
|
|
return {
|
|
...state,
|
|
players: [...state.players, {
|
|
name: action.name,
|
|
gold: startingGold,
|
|
structures: [],
|
|
hand: [],
|
|
leftBattles: [],
|
|
rightBattles: [],
|
|
}],
|
|
}
|
|
},
|
|
'remove player': (state, action: RemovePlayerAction) => {
|
|
if (state.stage !== 'starting') {
|
|
return state
|
|
}
|
|
return {
|
|
...state,
|
|
players: state.players.filter(p => p.name !== action.name),
|
|
}
|
|
},
|
|
'choose wonder': (state, action: ChooseWonderAction) => {
|
|
if (state.stage !== 'starting' || state.players.some(p => p.wonder === action.wonder)) {
|
|
return state
|
|
}
|
|
return {
|
|
...state,
|
|
players: state.players.map(p => p.name === action.player ? { ...p, wonder: action.wonder } : p),
|
|
}
|
|
},
|
|
'start game': (state, action: StartGameAction) => {
|
|
if (state.stage !== 'starting' || state.players.length < minPlayers || state.players.length > maxPlayers || state.players.some(p => p.wonder === undefined)) {
|
|
return state
|
|
}
|
|
return beginAge({
|
|
...state,
|
|
stage: 'play',
|
|
players: action.shuffle.map(i => state.players[i]),
|
|
})
|
|
},
|
|
'plan turn': (state, action: PlanTurnAction) => {
|
|
if (state.stage !== 'play') {
|
|
return state
|
|
}
|
|
const newState = {
|
|
...state,
|
|
players: state.players.map(
|
|
p => p.name !== action.player ? p : { ...p, turnPlan: action.turnPlan }
|
|
),
|
|
}
|
|
return newState.players.every(p => p.turnPlan !== undefined) ? doTurn(newState) : newState
|
|
},
|
|
'reset': () => initial,
|
|
'load sample': () => sampleState,
|
|
}
|
|
export function reducer(state: State, action: Action): State {
|
|
return reducers[action.type](state, action)
|
|
}
|