126 lines
3.8 KiB
TypeScript
126 lines
3.8 KiB
TypeScript
"use client"
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import EventEmitter from "events";
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import { useEffect, useRef, useState } from "react"
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class GameClient<State, Action> extends EventEmitter {
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private state: State | null = null;
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private status: 'connecting' | 'connected' | 'disconnected' = 'disconnected';
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private ws: WebSocket | null = null;
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private enabled = false;
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constructor(private readonly id: string) {
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super();
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}
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public setEnabled(enabled: boolean) {
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this.enabled = enabled;
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}
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}
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const delay = (ms: number) => new Promise(resolve => setTimeout(resolve, ms))
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/*function useGame<State, Action>() {
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const [connected, setConnected] = useState(false)
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const [state, setState] = useState<State | null>(null)
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useEffect(() => {
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let failures = 0;
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}, []);
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return { connected, state, pending, send }
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}*/
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export default function WsDemo() {
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const [connected, setConnected] = useState(false)
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const [messages, setMessages] = useState<string[]>([])
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const [input, setInput] = useState("")
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const wsRef = useRef<WebSocket | null>(null)
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useEffect(() => {
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const protocol = window.location.protocol === "https:" ? "wss" : "ws"
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const url = `${protocol}://${window.location.host}/api/ws`
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const existing = (window as any).__ws as WebSocket | undefined
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const ws = existing && (existing.readyState === WebSocket.OPEN || existing.readyState === WebSocket.CONNECTING)
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? existing
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: new WebSocket(url)
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;(window as any).__ws = ws
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wsRef.current = ws
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const onOpen = (event: Event) => {
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console.log("onOpen", event)
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setConnected(true)
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}
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const onClose = (event: Event) => {
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console.log("onClose", event)
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setConnected(false)
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}
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const onError = (event: Event) => {
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console.log("onError", event)
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setConnected(false)
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}
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const onMessage = (event: MessageEvent) => {
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console.log("onMessage", event)
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try {
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const payload = JSON.parse(event.data)
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if (payload?.type === "server:hello" || payload?.type === "server:pong") {
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setMessages((prev) => [...prev, payload.message])
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}
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} catch {}
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}
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ws.addEventListener("open", onOpen)
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ws.addEventListener("close", onClose)
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ws.addEventListener("error", onError)
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ws.addEventListener("message", onMessage)
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const beforeUnload = () => { try { ws.close() } catch {} }
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window.addEventListener("beforeunload", beforeUnload)
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return () => {
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console.log("unmounting")
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ws.removeEventListener("open", onOpen)
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ws.removeEventListener("close", onClose)
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ws.removeEventListener("error", onError)
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ws.removeEventListener("message", onMessage)
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window.removeEventListener("beforeunload", beforeUnload)
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}
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}, [])
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const sendPing = () => {
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const msg = input || "ping"
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wsRef.current?.send(JSON.stringify({ type: "client:ping", message: msg }))
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setInput("")
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}
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return (
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<div className="w-full max-w-xl rounded-md border border-neutral-300 dark:border-neutral-800 p-4 space-y-3">
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<div className="flex items-center gap-2">
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<span className={`inline-block w-2.5 h-2.5 rounded-full ${connected ? "bg-emerald-500" : "bg-rose-500"}`} />
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<span className="font-semibold">WebSocket</span>
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<span className="opacity-70">{connected ? "connected" : "disconnected"}</span>
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</div>
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<div className="flex gap-2">
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<input
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className="flex-1 rounded-md border border-neutral-300 dark:border-neutral-800 bg-transparent px-3 py-2"
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value={input}
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onChange={(e) => setInput(e.target.value)}
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placeholder="Type a message"
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/>
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<button className="rounded-md border px-3 py-2" onClick={sendPing}>Send ping</button>
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</div>
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<ul className="space-y-1 text-sm">
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{messages.map((m, i) => (
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<li key={i}>{m}</li>
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))}
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</ul>
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</div>
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)
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}
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