project-villain/tiles/base_tile
2025-07-12 19:32:01 +10:00
..
base_door.gd Broad tidying, door creation 2025-07-02 17:28:36 +10:00
base_door.gd.uid Initial door placement implemented 2025-07-01 22:42:22 +10:00
base_door.tscn Broad tidying, door creation 2025-07-02 17:28:36 +10:00
base_floor.tres Prototype tile placement 2025-06-18 23:38:20 +10:00
base_tile.gd Save / load advanced to usability 2025-07-12 19:32:01 +10:00
base_tile.gd.uid Initial room creation and pathfinding 2025-07-01 16:55:26 +10:00
base_tile.tscn Save / load advanced to usability 2025-07-12 19:32:01 +10:00
base_wall.gd Save / load advanced to usability 2025-07-12 19:32:01 +10:00
base_wall.gd.uid Save / load advanced to usability 2025-07-12 19:32:01 +10:00
base_wall.tscn Save / load advanced to usability 2025-07-12 19:32:01 +10:00
blue.tres Implements basic flood fill verification for selection 2025-06-28 15:54:07 +10:00
gray.tres Implements basic flood fill verification for selection 2025-06-28 15:54:07 +10:00
lightblue.tres Implements basic flood fill verification for selection 2025-06-28 15:54:07 +10:00
orange.tres Implements basic flood fill verification for selection 2025-06-28 15:54:07 +10:00
red.tres Implements basic flood fill verification for selection 2025-06-28 15:54:07 +10:00