project-villain/places/base_place/base_room.gd

53 lines
1.0 KiB
GDScript

extends Node
class_name Room
var room_tile_array = []: set = setup_path_grid
var path_grid = AStar3D.new()
var room_door_array = []
var place_id: int = 0
#TODO: replace with global dict?
var direction_array = [
Vector3i(0, 0, -1),
Vector3i(1, 0, 0),
Vector3i(0, 0, 1),
Vector3i(-1, 0, 0),
]
func save():
var save_data = {
# Basics
"name": name,
"type": "Room",
"id": self.get_instance_id(),
"scene_file_path": scene_file_path,
"parent": get_parent().get_path(),
# Connections
"place_id": place_id,
# Data
}
return save_data
func init_room(new_dict):
setup_path_grid(new_dict)
for i in new_dict.values():
i.room = self
func setup_path_grid(new_array):
room_tile_array = new_array
for i in room_tile_array:
var id = path_grid.get_available_point_id()
path_grid.add_point(id, i.grid_pos)
for n in direction_array:
if room_tile_array.has(i.grid_pos + n):
var closest = path_grid.get_closest_point(i + n)
if (i + n) == Vector3i(path_grid.get_point_position(closest)):
path_grid.connect_points(id, closest)