project-villain/tiles/base_tile/wall.gd

15 lines
214 B
GDScript

extends Node3D
var wall = preload("res://tiles/base_tile/base_wall.tscn")
var _debug_face_mode = {
1: "none",
2: "full",
3: "partial",
4: "door"
}
func update(walls: Dictionary):
for i in walls:
print(i)