project-villain/places/base_place/base_room.gd

46 lines
936 B
GDScript

extends Node
var room_tile_dict = {}
var path_grid = AStar3D.new()
var room_door_array = []
#TODO: replace with global dict?
var direction_array = [
Vector3i(0, 0, -1),
Vector3i(1, 0, 0),
Vector3i(0, 0, 1),
Vector3i(-1, 0, 0),
]
func _ready():
self.name = str("Room", self.get_instance_id())
init_path_grid()
pass
func save():
var save_data = {
"test": "test",
"scene_file_path": scene_file_path,
"parent": get_parent().get_path(),
"room_tile_dict": room_tile_dict,
"room_door_array": room_door_array,
"path_grid": path_grid
}
return save_data
func init_path_grid():
for i in room_tile_dict.keys():
var id = path_grid.get_available_point_id()
path_grid.add_point(id, i)
for n in direction_array:
if room_tile_dict.has(i + n):
var closest = path_grid.get_closest_point(i + n)
if (i + n) == Vector3i(path_grid.get_point_position(closest)):
path_grid.connect_points(id, closest)