46 lines
936 B
GDScript
46 lines
936 B
GDScript
extends Node
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var room_tile_dict = {}
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var path_grid = AStar3D.new()
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var room_door_array = []
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#TODO: replace with global dict?
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var direction_array = [
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Vector3i(0, 0, -1),
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Vector3i(1, 0, 0),
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Vector3i(0, 0, 1),
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Vector3i(-1, 0, 0),
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]
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func _ready():
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self.name = str("Room", self.get_instance_id())
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init_path_grid()
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pass
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func save():
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var save_data = {
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"test": "test",
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"scene_file_path": scene_file_path,
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"parent": get_parent().get_path(),
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"room_tile_dict": room_tile_dict,
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"room_door_array": room_door_array,
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"path_grid": path_grid
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}
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return save_data
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func init_path_grid():
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for i in room_tile_dict.keys():
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var id = path_grid.get_available_point_id()
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path_grid.add_point(id, i)
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for n in direction_array:
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if room_tile_dict.has(i + n):
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var closest = path_grid.get_closest_point(i + n)
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if (i + n) == Vector3i(path_grid.get_point_position(closest)):
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path_grid.connect_points(id, closest)
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