extends Node3D var load_map = preload("res://map/base_map/test_map.tscn") var map = load_map.instantiate() var build_enabled = false var is_building = false var build_start_pos = null func _ready(): add_child(map) func _input(event): pass func _build_toggled(toggled_on) -> void: build_enabled = toggled_on func toggle_building(event): is_building = event.pressed func _on_area_3d_input_event(_camera, event, event_position, _normal, _shade_id): if event.is_action_pressed("select") && build_enabled: build_start_pos = event_position toggle_building(event) map.draw_tile_click(build_start_pos) if event.button_mask && is_building: var build_mouse_pos = event_position map.init_tile_drag(build_start_pos, build_mouse_pos) if not event.button_mask: map.clear_build_drag() pass