extends GameObject class_name Door var place_id: int var lookup_door_to_room = [] var lookup_door_to_tile = {} var direction = null var placement = GameObject.PLACEMENTS.DOOR var map_point: int func save(): var room_ids: Array var door_to_tile: Dictionary var door_to_tile_direction: Dictionary = {} for i in lookup_door_to_room: room_ids.append(i.get_instance_id()) for i in lookup_door_to_tile.keys(): var id = i.get_instance_id() door_to_tile[lookup_door_to_tile[i]] = id door_to_tile_direction[id] = i.face_dict.find_key(self) var save_data = { #Basics "id": self.get_instance_id(), "type": "Door", "scene_file_path": scene_file_path, "parent": get_parent().get_path(), #Connections "place_id": place_id, "room_ids": room_ids, "door_to_tile": door_to_tile, "door_to_tile_direction": door_to_tile_direction, #Data "position": position, "rotation_degrees": rotation_degrees } return save_data