[gd_scene load_steps=4 format=3 uid="uid://gs6yynwvvot2"] [ext_resource type="Script" uid="uid://jqjcr7dxjnbt" path="res://tiles/base_tile/base_tile.gd" id="1_yoisu"] [ext_resource type="PlaneMesh" uid="uid://bis4hdushjnjm" path="res://tiles/base_tile/base_floor.tres" id="2_wxg2y"] [sub_resource type="GDScript" id="GDScript_3aog3"] script/source = "extends Node3D var wall = preload(\"res://tiles/base_tile/base_wall.tscn\") var _debug_face_mode = { 1: \"none\", 2: \"full\", 3: \"partial\", 4: \"door\" } func update(walls: Dictionary): for i in walls: print(i) " [node name="Tile" type="Node3D"] script = ExtResource("1_yoisu") [node name="Floor" type="Node3D" parent="."] [node name="FloorMesh" type="MeshInstance3D" parent="Floor"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5) mesh = ExtResource("2_wxg2y") skeleton = NodePath("../..") [node name="Walls" type="Node3D" parent="."] script = SubResource("GDScript_3aog3") [node name="Label3D" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.0668138, 0.997765, 0, -0.997765, 0.0668138, 0.341829, 0.0223614, 0.130147)