extends Node3D var load_map = preload("res://map/base_map/test_map.tscn") var map = load_map.instantiate() var build_enabled = false var is_building = false var build_start_pos = null func _ready(): add_child(map) func _input(event): pass func _build_toggled(toggled_on) -> void: if toggled_on: build_enabled = true else: build_enabled = false func toggle_building(event): if event.pressed: is_building = true if not event.pressed: is_building = false func _on_area_3d_input_event(_camera, event, event_position, _normal, _shade_id): if event.is_action("select") && build_enabled: is_building = true build_start_pos = event_position toggle_building(event) if not event.is_action_pressed("select") && is_building: var build_mouse_pos = event_position map.init_tile(build_start_pos, build_mouse_pos) pass # Replace with function body.