base project setup

This commit is contained in:
effie 2025-06-18 15:55:55 +10:00
parent dbc5d0152e
commit a476687fbf
9 changed files with 39 additions and 0 deletions

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[gd_scene format=3 uid="uid://jcmf542by4e6"]
[node name="BaseActor" type="Node3D"]

3
main.tscn Normal file
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[gd_scene format=3 uid="uid://x8xo5b1b3q41"]
[node name="Main" type="Node"]

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config/name="Project Villain"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[physics]
3d/default_gravity=0.0
3d/default_gravity_vector=Vector3(0, 0, 0)

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[gd_resource type="PlaneMesh" format=3 uid="uid://bis4hdushjnjm"]
[resource]
size = Vector2(1, 1)

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extends Node3D
# tiles need five total faces. If a face doesn't exist, it's assumed to be open space.
#

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uid://jqjcr7dxjnbt

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[gd_scene load_steps=3 format=3 uid="uid://gs6yynwvvot2"]
[ext_resource type="Script" uid="uid://jqjcr7dxjnbt" path="res://world/base_world/base_tile/tile.gd" id="1_v7x5k"]
[ext_resource type="PlaneMesh" uid="uid://bis4hdushjnjm" path="res://world/base_world/base_tile/base_floor.tres" id="2_ipr02"]
[node name="Tile" type="Node3D"]
script = ExtResource("1_v7x5k")
[node name="FloorMesh" type="MeshInstance3D" parent="."]
mesh = ExtResource("2_ipr02")

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[gd_scene format=3 uid="uid://bujuwgn3y42ek"]
[node name="TestWorld" type="Node3D"]
[node name="Grid" type="Node3D" parent="."]

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world/world_manager.tscn Normal file
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[gd_scene format=3 uid="uid://0d1d5e1u2fys"]
[node name="WorldManager" type="Node3D"]